blob: 3c9441215028f30518fbf5f3183446baa83059c2 [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
bool x_36 = false;
float3 x_37 = float3(0.0f, 0.0f, 0.0f);
int x_6 = 0;
float3 x_38 = float3(0.0f, 0.0f, 0.0f);
float3 x_51 = float3(0.0f, 0.0f, 0.0f);
float3 x_54 = float3(0.0f, 0.0f, 0.0f);
bool x_40_phi = false;
float3 x_55_phi = float3(0.0f, 0.0f, 0.0f);
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_36 = false;
x_40_phi = false;
while (true) {
bool x_45 = false;
bool x_45_phi = false;
int x_7_phi = 0;
float3 x_51_phi = float3(0.0f, 0.0f, 0.0f);
bool x_52_phi = false;
const bool x_40 = x_40_phi;
x_6 = 0;
x_45_phi = x_40;
x_7_phi = 0;
while (true) {
x_45 = x_45_phi;
const int x_7 = x_7_phi;
x_51_phi = float3(0.0f, 0.0f, 0.0f);
x_52_phi = x_45;
if ((x_7 < 0)) {
} else {
break;
}
x_36 = true;
x_37 = float3(1.0f, 1.0f, 1.0f);
x_51_phi = float3(1.0f, 1.0f, 1.0f);
x_52_phi = true;
break;
{
x_45_phi = false;
x_7_phi = 0;
}
}
x_51 = x_51_phi;
const bool x_52 = x_52_phi;
x_55_phi = x_51;
if (x_52) {
break;
}
x_54 = float3(0.0f, 0.0f, 0.0f);
x_36 = true;
x_55_phi = x_54;
break;
{
x_40_phi = false;
}
}
x_38 = x_55_phi;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}
float3 GLF_live4drawShape_() {
bool x_57 = false;
float3 x_58 = float3(0.0f, 0.0f, 0.0f);
int i = 0;
float3 x_71 = float3(0.0f, 0.0f, 0.0f);
float3 x_74 = float3(0.0f, 0.0f, 0.0f);
bool x_60_phi = false;
float3 x_75_phi = float3(0.0f, 0.0f, 0.0f);
x_60_phi = false;
while (true) {
bool x_65 = false;
bool x_65_phi = false;
int x_8_phi = 0;
float3 x_71_phi = float3(0.0f, 0.0f, 0.0f);
bool x_72_phi = false;
const bool x_60 = x_60_phi;
i = 0;
x_65_phi = x_60;
x_8_phi = 0;
while (true) {
x_65 = x_65_phi;
const int x_8 = x_8_phi;
x_71_phi = float3(0.0f, 0.0f, 0.0f);
x_72_phi = x_65;
if ((x_8 < 0)) {
} else {
break;
}
x_57 = true;
x_58 = float3(1.0f, 1.0f, 1.0f);
x_71_phi = float3(1.0f, 1.0f, 1.0f);
x_72_phi = true;
break;
{
x_65_phi = false;
x_8_phi = 0;
}
}
x_71 = x_71_phi;
const bool x_72 = x_72_phi;
x_75_phi = x_71;
if (x_72) {
break;
}
x_74 = float3(0.0f, 0.0f, 0.0f);
x_57 = true;
x_75_phi = x_74;
break;
{
x_60_phi = false;
}
}
return x_75_phi;
}