blob: 75d8b9b1aef84c3c12930c15b8420479db7e5aad [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
bool x_36 = false;
float3 x_37 = 0.0f;
int x_6 = 0;
float3 x_38 = 0.0f;
float3 x_51 = 0.0f;
float3 x_54 = 0.0f;
bool x_40_phi = false;
float3 x_55_phi = 0.0f;
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_36 = false;
x_40_phi = false;
while (true) {
bool x_45 = false;
bool x_45_phi = false;
int x_7_phi = 0;
float3 x_51_phi = 0.0f;
bool x_52_phi = false;
bool const x_40 = x_40_phi;
x_6 = 0;
x_45_phi = x_40;
x_7_phi = 0;
while (true) {
x_45 = x_45_phi;
int const x_7 = x_7_phi;
x_51_phi = float3(0.0f, 0.0f, 0.0f);
x_52_phi = x_45;
if ((x_7 < 0)) {
} else {
break;
}
x_36 = true;
x_37 = float3(1.0f, 1.0f, 1.0f);
x_51_phi = float3(1.0f, 1.0f, 1.0f);
x_52_phi = true;
break;
{
x_45_phi = false;
x_7_phi = 0;
}
}
x_51 = x_51_phi;
bool const x_52 = x_52_phi;
x_55_phi = x_51;
if (x_52) {
break;
}
x_54 = float3(0.0f, 0.0f, 0.0f);
x_36 = true;
x_55_phi = x_54;
break;
{
x_40_phi = false;
}
}
float3 const x_55 = x_55_phi;
x_38 = x_55;
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}
float3 GLF_live4drawShape_() {
bool x_57 = false;
float3 x_58 = 0.0f;
int i = 0;
float3 x_71 = 0.0f;
float3 x_74 = 0.0f;
bool x_60_phi = false;
float3 x_75_phi = 0.0f;
x_60_phi = false;
while (true) {
bool x_65 = false;
bool x_65_phi = false;
int x_8_phi = 0;
float3 x_71_phi = 0.0f;
bool x_72_phi = false;
bool const x_60 = x_60_phi;
i = 0;
x_65_phi = x_60;
x_8_phi = 0;
while (true) {
x_65 = x_65_phi;
int const x_8 = x_8_phi;
x_71_phi = float3(0.0f, 0.0f, 0.0f);
x_72_phi = x_65;
if ((x_8 < 0)) {
} else {
break;
}
x_57 = true;
x_58 = float3(1.0f, 1.0f, 1.0f);
x_71_phi = float3(1.0f, 1.0f, 1.0f);
x_72_phi = true;
break;
{
x_65_phi = false;
x_8_phi = 0;
}
}
x_71 = x_71_phi;
bool const x_72 = x_72_phi;
x_75_phi = x_71;
if (x_72) {
break;
}
x_74 = float3(0.0f, 0.0f, 0.0f);
x_57 = true;
x_75_phi = x_74;
break;
{
x_60_phi = false;
}
}
float3 const x_75 = x_75_phi;
return x_75;
}