blob: 9792c8f4ffcfa02276b3d4847887e0d51d988a2c [file] [log] [blame]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[1];
};
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float data[10] = (float[10])0;
int x_41_phi = 0;
int x_53_phi = 0;
x_41_phi = 0;
while (true) {
int x_42 = 0;
const int x_41 = x_41_phi;
if ((x_41 < 10)) {
} else {
break;
}
{
const float x_49 = asfloat(x_9[0].y);
data[x_41] = (float((10 - x_41)) * x_49);
x_42 = (x_41 + 1);
x_41_phi = x_42;
}
}
x_53_phi = 0;
while (true) {
int x_54 = 0;
int x_60_phi = 0;
const int x_53 = x_53_phi;
if ((x_53 < 9)) {
} else {
break;
}
x_60_phi = 0;
while (true) {
bool x_83 = false;
bool x_84 = false;
int x_61 = 0;
bool x_85_phi = false;
const int x_60 = x_60_phi;
if ((x_60 < 10)) {
} else {
break;
}
if ((x_60 < (x_53 + 1))) {
{
x_61 = (x_60 + 1);
x_60_phi = x_61;
}
continue;
}
const int x_70_save = x_53;
const float x_71 = data[x_70_save];
const int x_72_save = x_60;
const float x_73 = data[x_72_save];
const float x_75 = gl_FragCoord.y;
const float x_77 = asfloat(x_6[0].y);
if ((x_75 < (x_77 * 0.5f))) {
x_83 = (x_71 > x_73);
x_85_phi = x_83;
} else {
x_84 = (x_71 < x_73);
x_85_phi = x_84;
}
if (x_85_phi) {
const float x_88 = data[x_70_save];
const float x_89 = data[x_72_save];
data[x_70_save] = x_89;
data[x_72_save] = x_88;
}
{
x_61 = (x_60 + 1);
x_60_phi = x_61;
}
}
{
x_54 = (x_53 + 1);
x_53_phi = x_54;
}
}
const float x_91 = gl_FragCoord.x;
const float x_93 = asfloat(x_6[0].x);
if ((x_91 < (x_93 * 0.5f))) {
const float x_100 = data[0];
const float x_103 = data[5];
const float x_106 = data[9];
x_GLF_color = float4((x_100 * 0.100000001f), (x_103 * 0.100000001f), (x_106 * 0.100000001f), 1.0f);
} else {
const float x_110 = data[5];
const float x_113 = data[9];
const float x_116 = data[0];
x_GLF_color = float4((x_110 * 0.100000001f), (x_113 * 0.100000001f), (x_116 * 0.100000001f), 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_6;
}