blob: d473288f270d387a00243a5bc6ed523b18e27f3c [file] [log] [blame]
static int data[10] = (int[10])0;
static int temp[10] = (int[10])0;
cbuffer cbuffer_x_28 : register(b0, space0) {
uint4 x_28[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) {
int k = 0;
int i = 0;
int j = 0;
int i_1 = 0;
const int x_251 = from;
k = x_251;
const int x_252 = from;
i = x_252;
const int x_253 = mid;
j = (x_253 + 1);
while (true) {
const int x_259 = i;
const int x_260 = mid;
const int x_262 = j;
const int x_263 = to;
if (((x_259 <= x_260) & (x_262 <= x_263))) {
} else {
break;
}
const int x_269 = data[i];
const int x_272 = data[j];
if ((x_269 < x_272)) {
const int x_277 = k;
k = (x_277 + 1);
const int x_279 = i;
i = (x_279 + 1);
const int x_282 = data[x_279];
temp[x_277] = x_282;
} else {
const int x_284 = k;
k = (x_284 + 1);
const int x_286 = j;
j = (x_286 + 1);
const int x_289 = data[x_286];
temp[x_284] = x_289;
}
}
while (true) {
const int x_295 = i;
const int x_297 = i;
const int x_298 = mid;
if (((x_295 < 10) & (x_297 <= x_298))) {
} else {
break;
}
const int x_302 = k;
k = (x_302 + 1);
const int x_304 = i;
i = (x_304 + 1);
const int x_307 = data[x_304];
temp[x_302] = x_307;
}
const int x_309 = from;
i_1 = x_309;
while (true) {
const int x_314 = i_1;
const int x_315 = to;
if ((x_314 <= x_315)) {
} else {
break;
}
const int x_318 = i_1;
const int x_321 = temp[i_1];
data[x_318] = x_321;
{
i_1 = (i_1 + 1);
}
}
return;
}
void mergeSort_() {
int low = 0;
int high = 0;
int m = 0;
int i_2 = 0;
int from_1 = 0;
int mid_1 = 0;
int to_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
low = 0;
high = 9;
m = 1;
{
for(; (m <= high); m = (2 * m)) {
i_2 = low;
{
for(; (i_2 < high); i_2 = (i_2 + (2 * m))) {
from_1 = i_2;
mid_1 = ((i_2 + m) - 1);
to_1 = min(((i_2 + (2 * m)) - 1), high);
param = from_1;
param_1 = mid_1;
param_2 = to_1;
merge_i1_i1_i1_(param, param_1, param_2);
}
}
}
}
return;
}
void main_1() {
int i_3 = 0;
int j_1 = 0;
float grey = 0.0f;
const float x_84 = asfloat(x_28[0].x);
i_3 = int(x_84);
while (true) {
switch(i_3) {
case 9: {
data[i_3] = -5;
break;
}
case 8: {
data[i_3] = -4;
break;
}
case 7: {
data[i_3] = -3;
break;
}
case 6: {
data[i_3] = -2;
break;
}
case 5: {
data[i_3] = -1;
break;
}
case 4: {
data[i_3] = 0;
break;
}
case 3: {
data[i_3] = 1;
break;
}
case 2: {
data[i_3] = 2;
break;
}
case 1: {
data[i_3] = 3;
break;
}
case 0: {
data[i_3] = 4;
break;
}
default: {
break;
}
}
i_3 = (i_3 + 1);
{
if ((i_3 < 10)) {
} else {
break;
}
}
}
j_1 = 0;
{
for(; (j_1 < 10); j_1 = (j_1 + 1)) {
const int x_133 = j_1;
const int x_136 = data[j_1];
temp[x_133] = x_136;
}
}
mergeSort_();
const float x_142 = gl_FragCoord.y;
if ((int(x_142) < 30)) {
const int x_149 = data[0];
grey = (0.5f + (float(x_149) / 10.0f));
} else {
const float x_154 = gl_FragCoord.y;
if ((int(x_154) < 60)) {
const int x_161 = data[1];
grey = (0.5f + (float(x_161) / 10.0f));
} else {
const float x_166 = gl_FragCoord.y;
if ((int(x_166) < 90)) {
const int x_173 = data[2];
grey = (0.5f + (float(x_173) / 10.0f));
} else {
const float x_178 = gl_FragCoord.y;
if ((int(x_178) < 120)) {
const int x_185 = data[3];
grey = (0.5f + (float(x_185) / 10.0f));
} else {
const float x_190 = gl_FragCoord.y;
if ((int(x_190) < 150)) {
discard;
} else {
const float x_197 = gl_FragCoord.y;
if ((int(x_197) < 180)) {
const int x_204 = data[5];
grey = (0.5f + (float(x_204) / 10.0f));
} else {
const float x_209 = gl_FragCoord.y;
if ((int(x_209) < 210)) {
const int x_216 = data[6];
grey = (0.5f + (float(x_216) / 10.0f));
} else {
const float x_221 = gl_FragCoord.y;
if ((int(x_221) < 240)) {
const int x_228 = data[7];
grey = (0.5f + (float(x_228) / 10.0f));
} else {
const float x_233 = gl_FragCoord.y;
if ((int(x_233) < 270)) {
const int x_240 = data[8];
grey = (0.5f + (float(x_240) / 10.0f));
} else {
discard;
}
}
}
}
}
}
}
}
}
const float x_244 = grey;
const float3 x_245 = float3(x_244, x_244, x_244);
x_GLF_color = float4(x_245.x, x_245.y, x_245.z, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}