blob: d2c43f110af6f47093bfc26563fa72ed48c9885f [file] [log] [blame]
void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
cbuffer cbuffer_x_10 : register(b0, space0) {
uint4 x_10[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float compute_value_f1_f1_(inout float limit, inout float thirty_two) {
float x_91 = 0.0f;
float x_91_phi = 0.0f;
int x_94_phi = 0;
x_91_phi = -0.5f;
x_94_phi = 1;
while (true) {
float x_104 = 0.0f;
float x_113 = 0.0f;
int x_95 = 0;
float x_92_phi = 0.0f;
x_91 = x_91_phi;
const int x_94 = x_94_phi;
if ((x_94 < 800)) {
} else {
break;
}
float x_112 = 0.0f;
float x_113_phi = 0.0f;
if (((x_94 % 32) == 0)) {
x_104 = (x_91 + 0.400000006f);
x_92_phi = x_104;
} else {
const float x_106 = thirty_two;
x_113_phi = x_91;
if (((float(x_94) - (round(x_106) * floor((float(x_94) / round(x_106))))) <= 0.01f)) {
x_112 = (x_91 + 100.0f);
x_113_phi = x_112;
}
x_113 = x_113_phi;
x_92_phi = x_113;
}
float x_92 = 0.0f;
x_92 = x_92_phi;
const float x_115 = limit;
if ((float(x_94) >= x_115)) {
return x_92;
}
{
x_95 = (x_94 + 1);
x_91_phi = x_92;
x_94_phi = x_95;
}
}
return x_91;
}
void main_1() {
float3 c = float3(0.0f, 0.0f, 0.0f);
float param = 0.0f;
float param_1 = 0.0f;
float param_2 = 0.0f;
float param_3 = 0.0f;
int x_68_phi = 0;
c = float3(7.0f, 8.0f, 9.0f);
const float x_52 = asfloat(x_10[0].x);
const float x_54 = round((x_52 * 0.125f));
const float x_56 = gl_FragCoord.x;
param = x_56;
param_1 = x_54;
const float x_57 = compute_value_f1_f1_(param, param_1);
c.x = x_57;
const float x_60 = gl_FragCoord.y;
param_2 = x_60;
param_3 = x_54;
const float x_61 = compute_value_f1_f1_(param_2, param_3);
c.y = x_61;
const float x_63 = c.x;
const float x_64 = c.y;
c.z = (x_63 + x_64);
x_68_phi = 0;
while (true) {
int x_69 = 0;
const int x_68 = x_68_phi;
if ((x_68 < 3)) {
} else {
break;
}
const int x_74_save = x_68;
const float x_75 = c[x_74_save];
if ((x_75 >= 1.0f)) {
const float x_79 = c[x_74_save];
const float x_80 = c[x_74_save];
set_float3(c, x_74_save, (x_79 * x_80));
}
{
x_69 = (x_68 + 1);
x_68_phi = x_69;
}
}
const float3 x_84 = normalize(abs(c));
x_GLF_color = float4(x_84.x, x_84.y, x_84.z, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}