blob: dbcd0294799e5f06e36c698d1eb574146729997e [file] [log] [blame]
SKIP: FAILED
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int i = 0;
int value = 0;
float y = 0.0f;
int x_31_phi = 0;
i = 0;
x_31_phi = 0;
while (true) {
const int x_31 = x_31_phi;
const float x_37 = asfloat(x_6[0].x);
if ((x_31 < (2 + int(x_37)))) {
} else {
break;
}
float x_55_phi = 0.0f;
float x_46_phi = 0.0f;
value = x_31;
y = 0.5f;
x_55_phi = 0.5f;
x_46_phi = 0.5f;
switch(x_31) {
case 0: {
const float x_54 = (0.5f + 0.5f);
y = x_54;
x_55_phi = x_54;
/* fallthrough */
}
case 1: {
const float x_47 = clamp(1.0f, 0.5f, x_55_phi);
y = x_47;
x_46_phi = x_47;
/* fallthrough */
}
default: {
/* fallthrough */
}
case 2: {
if ((x_46_phi == 1.0f)) {
x_GLF_color = float4(float((x_31 + 1)), 0.0f, 0.0f, 1.0f);
return;
}
break;
}
}
{
const int x_32 = (x_31 + 1);
i = x_32;
x_31_phi = x_32;
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}
C:\src\tint\test\Shader@0x000001B3F8915FF0(27,7): error X3533: non-empty case statements must have break or return
C:\src\tint\test\Shader@0x000001B3F8915FF0(33,7): error X3533: non-empty case statements must have break or return
C:\src\tint\test\Shader@0x000001B3F8915FF0(39,7): error X3533: non-empty case statements must have break or return
C:\src\tint\test\Shader@0x000001B3F8915FF0(32,7): error X3537: Fall-throughs in switch statements are not allowed.
C:\src\tint\test\Shader@0x000001B3F8915FF0(38,7): error X3537: Fall-throughs in switch statements are not allowed.
C:\src\tint\test\Shader@0x000001B3F8915FF0(41,7): error X3537: Fall-throughs in switch statements are not allowed.