blob: e97beb75eed152bb56a456648d883dab9ded66b9 [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[1];
};
void main_1() {
int odd_index = 0;
int even_index = 0;
int j = 0;
int ll = 0;
bool x_59 = false;
bool x_60_phi = false;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
const float x_53 = gl_FragCoord.x;
const bool x_54 = (x_53 < 128.0f);
x_60_phi = x_54;
if (x_54) {
const float x_58 = gl_FragCoord.y;
x_59 = (x_58 < 128.0f);
x_60_phi = x_59;
}
if (x_60_phi) {
return;
}
odd_index = 0;
while (true) {
if ((odd_index <= 1)) {
} else {
break;
}
const float x_70 = x_GLF_color.x;
x_GLF_color.x = (x_70 + 0.25f);
odd_index = (odd_index + 1);
}
even_index = 1;
while (true) {
if ((even_index >= 0)) {
} else {
break;
}
const float x_80 = x_GLF_color.x;
x_GLF_color.x = (x_80 + 0.25f);
const float x_84 = asfloat(x_8[0].x);
const float x_86 = asfloat(x_8[0].y);
if ((x_84 > x_86)) {
continue;
}
if ((even_index >= 1)) {
discard;
}
j = 1;
{
for(; true; j = (j + 1)) {
if ((ll >= 3)) {
break;
}
ll = (ll + 1);
if ((asuint(j) < 1u)) {
continue;
}
const float x_106 = asfloat(x_8[0].x);
const float x_108 = asfloat(x_8[0].y);
if ((x_106 > x_108)) {
break;
}
}
}
const float x_113 = asfloat(x_8[0].x);
const float x_115 = asfloat(x_8[0].y);
if ((x_113 > x_115)) {
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
even_index = (even_index - 1);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}