blob: 005fa198de16ccd5d74cfc0c2c3f7514b009f918 [file] [log] [blame]
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_21_phi : bool;
x_21_phi = false;
loop {
var x_25 : bool;
var x_25_phi : bool;
var x_30_phi : bool;
let x_21 : bool = x_21_phi;
x_25_phi = x_21;
loop {
x_25 = x_25_phi;
x_30_phi = x_25;
if ((1 < 0)) {
} else {
break;
}
x_30_phi = true;
break;
continuing {
x_25_phi = false;
}
}
let x_30 : bool = x_30_phi;
if (x_30) {
break;
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
break;
continuing {
x_21_phi = false;
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}