blob: 1daa9605c4d160bb80282dbe9670bf71ef4e2e16 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
bool x_21_phi = false;
x_21_phi = false;
while (true) {
bool x_25 = false;
bool x_25_phi = false;
bool x_30_phi = false;
bool const x_21 = x_21_phi;
x_25_phi = x_21;
while (true) {
x_25 = x_25_phi;
x_30_phi = x_25;
if ((1 < 0)) {
} else {
break;
}
x_30_phi = true;
break;
{
x_25_phi = false;
}
}
bool const x_30 = x_30_phi;
if (x_30) {
break;
}
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
break;
{
x_21_phi = false;
}
}
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}