| #version 310 es | |
| precision mediump float; | |
| struct tint_symbol { | |
| vec4 value; | |
| }; | |
| vec4 frag_main_inner() { | |
| float b = 0.0f; | |
| vec3 v = vec3(b); | |
| return vec4(v, 1.0f); | |
| } | |
| tint_symbol frag_main() { | |
| vec4 inner_result = frag_main_inner(); | |
| tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } | |
| out vec4 value; | |
| void main() { | |
| tint_symbol outputs; | |
| outputs = frag_main(); | |
| value = outputs.value; | |
| } | |