Remove accidential commit

Change-Id: I54ab31576f6027ad858bf99e871cbdb45f832042
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55881
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
diff --git a/test.wgsl b/test.wgsl
deleted file mode 100644
index 467a944..0000000
--- a/test.wgsl
+++ /dev/null
@@ -1,70 +0,0 @@
-[[block]] struct Uniforms {
-    dstTextureFlipY : u32;
-    channelCount    : u32;
-    srcCopyOrigin   : vec2<u32>;
-    dstCopyOrigin   : vec2<u32>;
-    copySize        : vec2<u32>;
-};
-[[block]] struct OutputBuf {
-    result : array<u32>;
-};
-[[group(0), binding(0)]] var src : texture_2d<f32>;
-[[group(0), binding(1)]] var dst : texture_2d<f32>;
-[[group(0), binding(2)]] var<storage, read_write> output : OutputBuf;
-[[group(0), binding(3)]] var<uniform> uniforms : Uniforms;
-fn aboutEqual(value : f32, expect : f32) -> bool {
-    // The value diff should be smaller than the hard coded tolerance.
-    return abs(value - expect) < 0.001;
-}
-[[stage(compute), workgroup_size(1, 1, 1)]]
-fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
-    let srcSize : vec2<i32> = textureDimensions(src);
-    let dstSize : vec2<i32> = textureDimensions(dst);
-    let dstTexCoord : vec2<u32> = vec2<u32>(GlobalInvocationID.xy);
-    let nonCoveredColor : vec4<f32> =
-        vec4<f32>(0.0, 1.0, 0.0, 1.0); // should be green
-
-    var success : bool = true;
-    if (dstTexCoord.x < uniforms.dstCopyOrigin.x ||
-        dstTexCoord.y < uniforms.dstCopyOrigin.y ||
-        dstTexCoord.x >= uniforms.dstCopyOrigin.x + uniforms.copySize.x ||
-        dstTexCoord.y >= uniforms.dstCopyOrigin.y + uniforms.copySize.y) {
-        success = success &&
-                    all(textureLoad(dst, vec2<i32>(dstTexCoord), 0) == nonCoveredColor);
-    } else {
-        // Calculate source texture coord.
-        var srcTexCoord : vec2<u32> = dstTexCoord - uniforms.dstCopyOrigin +
-                                        uniforms.srcCopyOrigin;
-        // Note that |flipY| equals flip src texture firstly and then do copy from src
-        // subrect to dst subrect. This helps on blink part to handle some input texture
-        // which is flipped and need to unpack flip during the copy.
-        // We need to calculate the expect y coord based on this rule.
-        if (uniforms.dstTextureFlipY == 1u) {
-            srcTexCoord.y = u32(srcSize.y) - srcTexCoord.y - 1u;
-        }
-
-        let srcColor : vec4<f32> = textureLoad(src, vec2<i32>(srcTexCoord), 0);
-        let dstColor : vec4<f32> = textureLoad(dst, vec2<i32>(dstTexCoord), 0);
-
-        // Not use loop and variable index format to workaround
-        // crbug.com/tint/638.
-        if (uniforms.channelCount == 2u) { // All have rg components.
-            success = success &&
-                        aboutEqual(dstColor.r, srcColor.r) &&
-                        aboutEqual(dstColor.g, srcColor.g);
-        } else {
-            success = success &&
-                        aboutEqual(dstColor.r, srcColor.r) &&
-                        aboutEqual(dstColor.g, srcColor.g) &&
-                        aboutEqual(dstColor.b, srcColor.b) &&
-                        aboutEqual(dstColor.a, srcColor.a);
-        }
-    }
-    let outputIndex : u32 = GlobalInvocationID.y * u32(dstSize.x) +
-                            GlobalInvocationID.x;
-    if (success) {
-        output.result[outputIndex] = 1u;
-    } else {
-        output.result[outputIndex] = 0u;
-    }
-}
\ No newline at end of file