| #version 310 es |
| precision mediump float; |
| |
| struct UBO { |
| int dynamic_idx; |
| }; |
| |
| layout (binding = 0) uniform UBO_1 { |
| int dynamic_idx; |
| } ubo; |
| |
| struct S { |
| int data[64]; |
| }; |
| struct Result { |
| int tint_symbol; |
| }; |
| |
| layout (binding = 1) buffer Result_1 { |
| int tint_symbol; |
| } result; |
| shared S s; |
| |
| struct tint_symbol_2 { |
| uint local_invocation_index; |
| }; |
| |
| void f_inner(uint local_invocation_index) { |
| { |
| for(uint idx = local_invocation_index; (idx < 64u); idx = (idx + 1u)) { |
| uint i = idx; |
| s.data[i] = 0; |
| } |
| } |
| memoryBarrierShared(); |
| result.tint_symbol = s.data[ubo.dynamic_idx]; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void f(tint_symbol_2 tint_symbol_1) { |
| f_inner(tint_symbol_1.local_invocation_index); |
| return; |
| } |
| void main() { |
| tint_symbol_2 inputs; |
| inputs.local_invocation_index = uint(gl_LocalInvocationIndex); |
| f(inputs); |
| } |
| |
| |