blob: 6728e4e74ef02cdae31a75f0e61ba3475621adfe [file] [log] [blame]
[[group(0), binding(0)]] var Sampler : sampler;
[[group(0), binding(1)]] var randomTexture : texture_2d<f32>;
[[group(0), binding(2)]] var depthTexture : texture_2d<f32>;
[[stage(fragment)]]
fn main([[location(0)]] vUV : vec2<f32>) -> [[location(0)]] vec4<f32> {
let random : vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
var i = 0;
loop {
if ((i < 1)) {
} else {
break;
}
let offset : vec3<f32> = vec3<f32>(random.x);
if (((((offset.x < 0.0) || (offset.y < 0.0)) || (offset.x > 1.0)) || (offset.y > 1.0))) {
i = (i + 1);
continue;
}
let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r;
i = (i + 1);
}
return vec4<f32>(1.0);
}