blob: a5aed7f46ef433c648e8df0ce7b18c8f48655d4c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct Uniforms {
/* 0x0000 */ uint i;
/* 0x0004 */ uint j;
};
kernel void tint_symbol(const constant Uniforms* tint_symbol_1 [[buffer(0)]]) {
float2x4 m1 = float2x4(0.0f);
m1[(*(tint_symbol_1)).i] = float4(1.0f);
return;
}