blob: f2e3c1dfa5c0a637304dd351b7615107ebe18654 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_65ac50() {
float4 res = arg_0.SampleBias(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f, int2(0, 0));
}
void fragment_main() {
textureSampleBias_65ac50();
return;
}