blob: 5fdeb7e1e26e1f069c24cf8d92672b2a75dbbdea [file] [log] [blame]
[[group(1), binding(0)]] var t : texture_2d<u32>;
[[group(1), binding(1)]] var s : sampler;
[[stage(fragment)]]
fn main() {
var res : vec4<u32> = textureGather(2, t, s, vec2<f32>());
}