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dawn
/
tint
/
a5d3986a0a60450f1b2eca094369ab4498887902
/
.
/
test
/
vk-gl-cts
/
binding_model
/
dynamic_offset
/
shader_reuse_differing_layout_compute
/
0.wgsl
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struct
block0
{
data
:
vec4
<f32>
;
};
[[
group
(
0
),
binding
(
1
)]]
var
<
storage
,
read_write
>
x_4
:
block0
;
fn main_1
()
{
x_4
.
data
=
vec4
<f32>
(
1.0
,
2.0
,
3.0
,
4.0
);
return
;
}
[[
stage
(
compute
),
workgroup_size
(
1
,
1
,
1
)]]
fn main
()
{
main_1
();
}