blob: 465aac81d446a61d0fa8ca1ba2dd52f75441d841 [file] [log] [blame]
struct block0 {
in_color : vec4<f32>;
};
var<private> position : vec4<f32>;
var<private> frag_color : vec4<f32>;
[[group(0), binding(1)]] var<uniform> x_8 : block0;
var<private> gl_Position : vec4<f32>;
fn main_1() {
let x_24 : vec4<f32> = position;
gl_Position = x_24;
let x_27 : vec4<f32> = x_8.in_color;
frag_color = x_27;
return;
}
struct main_out {
[[builtin(position)]]
gl_Position : vec4<f32>;
[[location(0)]]
frag_color_1 : vec4<f32>;
};
[[stage(vertex)]]
fn main([[location(0)]] position_param : vec4<f32>) -> main_out {
position = position_param;
main_1();
return main_out(gl_Position, frag_color);
}