| var<private> color_out : vec4<f32>; | |
| var<private> color_in : vec4<f32>; | |
| fn main_1() { | |
| let x_12 : vec4<f32> = color_in; | |
| color_out = x_12; | |
| return; | |
| } | |
| struct main_out { | |
| [[location(0)]] | |
| color_out_1 : vec4<f32>; | |
| }; | |
| [[stage(fragment)]] | |
| fn main([[location(0)]] color_in_param : vec4<f32>) -> main_out { | |
| color_in = color_in_param; | |
| main_1(); | |
| return main_out(color_out); | |
| } |