blob: 82056b44cfad49840a0d93bb1005b6def2fe3ecd [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct Uniforms {
/* 0x0000 */ uint i;
/* 0x0004 */ uint j;
};
kernel void tint_symbol(const constant Uniforms* tint_symbol_1 [[buffer(0)]]) {
float2x4 m1 = float2x4(0.0f);
m1[(*(tint_symbol_1)).i][0] = 1.0f;
return;
}