[spirv-reader] Label control flow constructs

Label basic blocks with:
- their nearest enclosing structured control flow constructs.
- their nearest enclosing continue construct, if any
- their nearest enclosing loop construct, if any

A construct consists of a span of blocks in the computed block order.
It knows its parent construct, if any, and its nesting depth.

Bug: tint:3
Change-Id: Ia945706e8ea2435d6c40fb4e36dc2daeeb9780d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20421
Reviewed-by: dan sinclair <dsinclair@google.com>
7 files changed
tree: 961b29518fc05057ad24bff202f1d1a8cef80641
  1. .clang-format
  2. .gitignore
  3. .gn
  4. BUILD.gn
  5. CMakeLists.txt
  6. CODE_OF_CONDUCT.md
  7. CONTRIBUTING.md
  8. CPPLINT.cfg
  9. DEPS
  10. Doxyfile
  11. LICENSE
  12. README.md
  13. build_overrides/
  14. fuzzers/
  15. samples/
  16. src/
  17. standalone.gclient
  18. test/
  19. third_party/
  20. tint_overrides_with_defaults.gni
  21. tools/
README.md

Tint

Tint is a compiler for the WebGPU Shader Language (WGSL).

This is not an officially supported Google product.

Requirements

  • Git
  • CMake (3.10.2 or later)
  • Ninja (or other build tool)
  • Python, for fetching dependencies
  • depot_tools in your path

Build options

  • TINT_BUILD_SPV_READER : enable the SPIR-V input reader (off by default)
  • TINT_BUILD_WGSL_READER : enable the WGSL input reader (on by default)
  • TINT_BUILD_SPV_WRITER : enable the SPIR-V output writer (on by default)
  • TINT_BUILD_WGSL_WRITER : enable the WGSL output writer (on by default)
  • TINT_BUILD_FUZZERS : enable building fuzzzers (off by default)

Building

Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.

Getting source & dependencies

# Clone the repo as "tint"
git clone https://dawn.googlesource.com/tint tint && cd tint

# Bootstrap the gclient configuration
cp standalone.gclient .gclient

# Fetch external dependencies and toolchains with gclient
gclient sync

Compiling using CMake + Ninja

mkdir -p out/Debug
cd out/Debug
cmake -GNinja ../..
ninja # or autoninja

Compiling using CMake + make

mkdir -p out/Debug
cd out/Debug
cmake ../..
make # -j N for N-way parallel build

Fuzzers on MacOS

If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.

The build error that you will see from using the XCode SDK will look something like this:

ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a

The solution to this problem is to use a full version llvm, like what you would get via homebrew, brew install llvm, and use something like CC=<path to full clang> cmake .. to setup a build using that toolchain.

Issues

Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry

Contributing

Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Tint.