blob: 5563dcff9971a968eb6f32b2f544fd88f96f5103 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct Uniforms {
/* 0x0000 */ uint i;
};
struct OuterS {
float2x4 m1;
};
kernel void tint_symbol(const constant Uniforms* tint_symbol_1 [[buffer(0)]]) {
OuterS s1 = {};
s1.m1[(*(tint_symbol_1)).i] = float4(1.0f);
s1.m1[(*(tint_symbol_1)).i][(*(tint_symbol_1)).i] = 1.0f;
return;
}