Fix compute_boids.wgsl literal types, storage class
Change-Id: I13279ab0db4c0a7587f4307bf923a59c59d5af2e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20624
Reviewed-by: dan sinclair <dsinclair@google.com>
diff --git a/test/compute_boids.wgsl b/test/compute_boids.wgsl
index c095af4..d6d8058 100644
--- a/test/compute_boids.wgsl
+++ b/test/compute_boids.wgsl
@@ -19,14 +19,14 @@
[[location 0]] var<in> a_particlePos : vec2<f32>;
[[location 1]] var<in> a_particleVel : vec2<f32>;
[[location 2]] var<in> a_pos : vec2<f32>;
-[[builtin position]] var<in> gl_Position : vec4<f32>;
+[[builtin position]] var<out> gl_Position : vec4<f32>;
fn vtx_main() -> void {
var angle : f32 = -std::atan2(a_particleVel.x, a_particleVel.y);
var pos : vec2<f32> = vec2<f32>(
(a_pos.x * std::cos(angle)) - (a_pos.y * std::sin(angle)),
(a_pos.x * std::sin(angle)) + (a_pos.y * std::cos(angle)));
- gl_Position = vec4<f32>(pos + a_particlePos, 0, 1);
+ gl_Position = vec4<f32>(pos + a_particlePos, 0.0, 1.0);
return;
}
entry_point vertex as "main" = vtx_main;
@@ -76,9 +76,9 @@
var vPos : vec2<f32> = particlesA.particles[index].pos;
var vVel : vec2<f32> = particlesA.particles[index].vel;
- var cMass : vec2<f32> = vec2<f32>(0, 0);
- var cVel : vec2<f32> = vec2<f32>(0, 0);
- var colVel : vec2<f32> = vec2<f32>(0, 0);
+ var cMass : vec2<f32> = vec2<f32>(0.0, 0.0);
+ var cVel : vec2<f32> = vec2<f32>(0.0, 0.0);
+ var colVel : vec2<f32> = vec2<f32>(0.0, 0.0);
var cMassCount : i32 = 0;
var cVelCount : i32 = 0;