[tools]: Generate intrinisic test cases
Add test/intrinsics/intrinsics.wgsl.tmpl that generates a vast set of intrinsic overload permutations into test/intrinsics/gen/...
Add expected output for all of these, including 'SKIP' headers for those that currently fail.
Fixed: tint:832
Change-Id: Id6888df52c07f35e7a55199f2ad4d842c6e2595c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53051
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
diff --git a/test/intrinsics/gen/textureNumLayers/68a65b.wgsl.expected.hlsl b/test/intrinsics/gen/textureNumLayers/68a65b.wgsl.expected.hlsl
new file mode 100644
index 0000000..edfd072
--- /dev/null
+++ b/test/intrinsics/gen/textureNumLayers/68a65b.wgsl.expected.hlsl
@@ -0,0 +1,24 @@
+RWTexture2DArray<float4> arg_0 : register(u0, space1);
+
+void textureNumLayers_68a65b() {
+ int3 tint_tmp;
+ arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
+ int res = tint_tmp.z;
+}
+
+void vertex_main() {
+ textureNumLayers_68a65b();
+ return;
+}
+
+void fragment_main() {
+ textureNumLayers_68a65b();
+ return;
+}
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ textureNumLayers_68a65b();
+ return;
+}
+