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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/transform/glsl.h"
#include <utility>
#include "src/program_builder.h"
#include "src/transform/add_empty_entry_point.h"
#include "src/transform/add_spirv_block_decoration.h"
#include "src/transform/binding_remapper.h"
#include "src/transform/calculate_array_length.h"
#include "src/transform/canonicalize_entry_point_io.h"
#include "src/transform/combine_samplers.h"
#include "src/transform/decompose_memory_access.h"
#include "src/transform/external_texture_transform.h"
#include "src/transform/fold_trivial_single_use_lets.h"
#include "src/transform/loop_to_for_loop.h"
#include "src/transform/manager.h"
#include "src/transform/pad_array_elements.h"
#include "src/transform/promote_side_effects_to_decl.h"
#include "src/transform/remove_phonies.h"
#include "src/transform/simplify_pointers.h"
#include "src/transform/single_entry_point.h"
#include "src/transform/unshadow.h"
#include "src/transform/zero_init_workgroup_memory.h"
TINT_INSTANTIATE_TYPEINFO(tint::transform::Glsl);
TINT_INSTANTIATE_TYPEINFO(tint::transform::Glsl::Config);
namespace tint {
namespace transform {
Glsl::Glsl() = default;
Glsl::~Glsl() = default;
Output Glsl::Run(const Program* in, const DataMap& inputs) const {
Manager manager;
DataMap data;
auto* cfg = inputs.Get<Config>();
manager.Add<Unshadow>();
// Attempt to convert `loop`s into for-loops. This is to try and massage the
// output into something that will not cause FXC to choke or misbehave.
manager.Add<FoldTrivialSingleUseLets>();
manager.Add<LoopToForLoop>();
if (!cfg || !cfg->disable_workgroup_init) {
// ZeroInitWorkgroupMemory must come before CanonicalizeEntryPointIO as
// ZeroInitWorkgroupMemory may inject new builtin parameters.
manager.Add<ZeroInitWorkgroupMemory>();
}
manager.Add<CanonicalizeEntryPointIO>();
manager.Add<SimplifyPointers>();
// Running SingleEntryPoint before RemovePhonies prevents variables
// referenced only by phonies from being optimized out. Strictly
// speaking, that optimization isn't incorrect, but it prevents some
// tests (e.g., types/texture/*) from producing useful results.
if (cfg && !cfg->entry_point.empty()) {
manager.Add<SingleEntryPoint>();
data.Add<SingleEntryPoint::Config>(cfg->entry_point);
}
manager.Add<RemovePhonies>();
manager.Add<CombineSamplers>();
if (auto* binding_info = inputs.Get<CombineSamplers::BindingInfo>()) {
data.Add<CombineSamplers::BindingInfo>(*binding_info);
} else {
data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
}
manager.Add<BindingRemapper>();
if (auto* remappings = inputs.Get<BindingRemapper::Remappings>()) {
data.Add<BindingRemapper::Remappings>(*remappings);
} else {
BindingRemapper::BindingPoints bp;
BindingRemapper::AccessControls ac;
data.Add<BindingRemapper::Remappings>(bp, ac, /* mayCollide */ true);
}
manager.Add<CalculateArrayLength>();
manager.Add<ExternalTextureTransform>();
data.Add<PromoteSideEffectsToDecl::Config>(
/* type_ctor_to_let */ true, /* dynamic_index_to_var */ false);
manager.Add<PromoteSideEffectsToDecl>();
manager.Add<PadArrayElements>();
manager.Add<AddEmptyEntryPoint>();
manager.Add<AddSpirvBlockDecoration>();
// For now, canonicalize to structs for all IO, as in HLSL.
// TODO(senorblanco): we could skip this by accessing global entry point
// variables directly.
data.Add<CanonicalizeEntryPointIO::Config>(
CanonicalizeEntryPointIO::ShaderStyle::kHlsl);
auto out = manager.Run(in, data);
if (!out.program.IsValid()) {
return out;
}
ProgramBuilder builder;
CloneContext ctx(&builder, &out.program);
ctx.Clone();
return Output{Program(std::move(builder))};
}
Glsl::Config::Config(const std::string& ep, bool disable_wi)
: entry_point(ep), disable_workgroup_init(disable_wi) {}
Glsl::Config::Config(const Config&) = default;
Glsl::Config::~Config() = default;
} // namespace transform
} // namespace tint