#version 310 es | |
precision mediump float; | |
struct S { | |
float f; | |
}; | |
layout(binding = 0) buffer tint_symbol_block_1 { | |
S inner[]; | |
} tint_symbol; | |
layout(binding = 1) buffer tint_symbol_block_2 { | |
S inner[]; | |
} tint_symbol_1; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void tint_symbol_2() { | |
tint_symbol_1.inner[0] = tint_symbol.inner[0]; | |
return; | |
} | |
void main() { | |
tint_symbol_2(); | |
} | |