| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct Inner { |
| float f; |
| }; |
| struct S { |
| Inner inner; |
| }; |
| |
| layout(binding = 0) buffer S_1 { |
| Inner inner; |
| } tint_symbol; |
| layout(binding = 1) buffer S_2 { |
| Inner inner; |
| } tint_symbol_1; |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void tint_symbol_2() { |
| tint_symbol_1 = tint_symbol; |
| return; |
| } |
| void main() { |
| tint_symbol_2(); |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:20: 'assign' : cannot convert from 'layout( binding=0 column_major shared) buffer block{layout( column_major shared) buffer structure{ global mediump float f} inner}' to 'layout( binding=1 column_major shared) buffer block{layout( column_major shared) buffer structure{ global mediump float f} inner}' |
| ERROR: 0:20: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |