#version 310 es | |
precision mediump float; | |
struct u_block { | |
float inner; | |
}; | |
layout(binding = 0) uniform u_block_1 { | |
float inner; | |
} u; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void tint_symbol() { | |
float x = u.inner; | |
return; | |
} | |
void main() { | |
tint_symbol(); | |
} | |