| cbuffer cbuffer_u : register(b0, space0) { | |
| uint4 u[2]; | |
| }; | |
| float2x3 tint_symbol(uint4 buffer[2], uint offset) { | |
| const uint scalar_offset = ((offset + 0u)) / 4; | |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; | |
| return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz)); | |
| } | |
| [numthreads(1, 1, 1)] | |
| void main() { | |
| const float2x3 x = tint_symbol(u, 0u); | |
| return; | |
| } |