cbuffer cbuffer_u : register(b0, space0) { | |
uint4 u[2]; | |
}; | |
float2x3 tint_symbol(uint4 buffer[2], uint offset) { | |
const uint scalar_offset = ((offset + 0u)) / 4; | |
const uint scalar_offset_1 = ((offset + 16u)) / 4; | |
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz)); | |
} | |
[numthreads(1, 1, 1)] | |
void main() { | |
const float2x3 x = tint_symbol(u, 0u); | |
return; | |
} |