| #include <metal_stdlib> | |
| using namespace metal; | |
| struct Uniforms { | |
| /* 0x0000 */ uint i; | |
| /* 0x0004 */ uint j; | |
| }; | |
| kernel void tint_symbol(const constant Uniforms* tint_symbol_2 [[buffer(0)]]) { | |
| thread float2x4 tint_symbol_1 = float2x4(0.0f); | |
| tint_symbol_1[(*(tint_symbol_2)).i][(*(tint_symbol_2)).j] = 1.0f; | |
| return; | |
| } | |