blob: 3f9b60fe26596456002a14515eff6363a1188c6f [file] [log] [blame]
#version 310 es
precision mediump float;
struct FragmentInput {
vec2 vUv;
};
struct FragmentOutput {
vec4 color;
};
struct tint_symbol_3 {
vec2 vUv;
};
struct tint_symbol_4 {
vec4 color;
};
uniform highp sampler2D depthMap_texSampler;
FragmentOutput tint_symbol_inner(FragmentInput fIn) {
float tint_symbol_1 = texture(depthMap_texSampler, fIn.vUv).x;
vec3 color = vec3(tint_symbol_1, tint_symbol_1, tint_symbol_1);
FragmentOutput fOut = FragmentOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f));
fOut.color = vec4(color, 1.0f);
return fOut;
}
tint_symbol_4 tint_symbol(tint_symbol_3 tint_symbol_2) {
FragmentInput tint_symbol_5 = FragmentInput(tint_symbol_2.vUv);
FragmentOutput inner_result = tint_symbol_inner(tint_symbol_5);
tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.color = inner_result.color;
return wrapper_result;
}
layout(location = 2) in vec2 vUv;
layout(location = 0) out vec4 color;
void main() {
tint_symbol_3 inputs;
inputs.vUv = vUv;
tint_symbol_4 outputs;
outputs = tint_symbol(inputs);
color = outputs.color;
}