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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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#include "src/tint/cmd/fuzz/wgsl/fuzz.h"
#include "src/tint/lang/wgsl/ast/transform/add_block_attribute.h"
namespace tint::ast::transform {
namespace {
void AddBlockAttributeFuzzer(const Program& program) {
DataMap outputs;
if (auto result = AddBlockAttribute{}.Apply(program, DataMap{}, outputs)) {
if (!result->IsValid()) {
TINT_ICE() << "AddBlockAttribute returned invalid program:\n"
<< Program::printer(*result) << "\n"
<< result->Diagnostics();
}
}
}
} // namespace
} // namespace tint::ast::transform
TINT_WGSL_PROGRAM_FUZZER(tint::ast::transform::AddBlockAttributeFuzzer);