| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
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| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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| |
| #include "src/tint/cmd/fuzz/wgsl/fuzz.h" |
| #include "src/tint/lang/wgsl/ast/module.h" |
| #include "src/tint/lang/wgsl/ast/transform/vertex_pulling.h" |
| |
| namespace tint::ast::transform { |
| |
| void VertexPullingFuzzer(const Program& program, const VertexPulling::Config& config) { |
| DataMap inputs; |
| inputs.Add<VertexPulling::Config>(config); |
| |
| DataMap outputs; |
| if (auto result = VertexPulling{}.Apply(program, DataMap{}, outputs)) { |
| // Note: We're not ensuring that the returned program is valid, as the rules for this are |
| // complicated. Just ensure that the transform doesn't crash or upset sanitizers. |
| } |
| } |
| |
| } // namespace tint::ast::transform |
| |
| TINT_WGSL_PROGRAM_FUZZER(tint::ast::transform::VertexPullingFuzzer); |