| var<private> x_GLF_color : vec4<f32>; | |
| fn main_1() { | |
| var x : i32; | |
| x = 0; | |
| let x_5 : i32 = x; | |
| if ((vec4<f32>(1.0, 1.0, 1.0, 1.0)[clamp(x_5, 0, 3)] >= 1.0)) { | |
| } | |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
| return; | |
| } | |
| struct main_out { | |
| [[location(0)]] | |
| x_GLF_color_1 : vec4<f32>; | |
| }; | |
| [[stage(fragment)]] | |
| fn main() -> main_out { | |
| main_1(); | |
| return main_out(x_GLF_color); | |
| } |