commit | b445a9bf8031333a4d87ae2b6ca0f7a9b7d581fe | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Fri Apr 24 00:40:45 2020 +0000 |
committer | dan sinclair <dsinclair@google.com> | Fri Apr 24 00:40:45 2020 +0000 |
tree | e1199cf5b7fbd8fa4f96c6b2c2b6fa5ddd9cd01c | |
parent | e6759029fb1948d8c2e11771b98abf2ed256bce2 [diff] |
Unwrap member accessor aliases The member accessors end up being aliases in a lot of cases because you can't have a struct that isn't an alias. This Cl unwraps the aliases at the start of the determination for member accessors. Change-Id: Ib090ebd6aedd502c2812d95373c19d8eb831a361 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20342 Reviewed-by: David Neto <dneto@google.com>
Tint is a compiler for the WebGPU Shader Language (WGSL).
This is not an officially supported Google product.
TINT_BUILD_SPV_READER
: enable the SPIR-V input reader (off by default)TINT_BUILD_WGSL_READER
: enable the WGSL input reader (on by default)TINT_BUILD_SPV_WRITER
: enable the SPIR-V output writer (on by default)TINT_BUILD_WGSL_WRITER
: enable the WGSL output writer (on by default)TINT_BUILD_FUZZERS
: enable building fuzzzers (off by default)Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.
# Clone the repo as "tint" git clone https://dawn.googlesource.com/tint tint && cd tint # Bootstrap the gclient configuration cp standalone.gclient .gclient # Fetch external dependencies and toolchains with gclient gclient sync
mkdir -p out/Debug cd out/Debug cmake -GNinja ../.. ninja # or autoninja
mkdir -p out/Debug cd out/Debug cmake ../.. make # -j N for N-way parallel build
If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON
, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.
The build error that you will see from using the XCode SDK will look something like this:
ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a
The solution to this problem is to use a full version llvm, like what you would get via homebrew, brew install llvm
, and use something like CC=<path to full clang> cmake ..
to setup a build using that toolchain.
Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry
Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Tint.