| static float2 rand_seed = float2(0.0f, 0.0f); |
| |
| float rand() { |
| rand_seed.x = frac((cos(dot(rand_seed, float2(23.140779495f, 232.616897583f))) * 136.816802979f)); |
| rand_seed.y = frac((cos(dot(rand_seed, float2(54.478565216f, 345.841522217f))) * 534.764526367f)); |
| return rand_seed.y; |
| } |
| |
| cbuffer cbuffer_render_params : register(b0, space0) { |
| uint4 render_params[6]; |
| }; |
| |
| struct VertexInput { |
| float3 position; |
| float4 color; |
| float2 quad_pos; |
| }; |
| struct VertexOutput { |
| float4 position; |
| float4 color; |
| float2 quad_pos; |
| }; |
| struct tint_symbol_5 { |
| float3 position : TEXCOORD0; |
| float4 color : TEXCOORD1; |
| float2 quad_pos : TEXCOORD2; |
| }; |
| struct tint_symbol_6 { |
| float4 color : TEXCOORD0; |
| float2 quad_pos : TEXCOORD1; |
| float4 position : SV_Position; |
| }; |
| |
| float4x4 tint_symbol_17(uint4 buffer[6], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| const uint scalar_offset_3 = ((offset + 48u)) / 4; |
| return float4x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4]), asfloat(buffer[scalar_offset_3 / 4])); |
| } |
| |
| VertexOutput vs_main_inner(VertexInput tint_symbol) { |
| float3 quad_pos = mul(tint_symbol.quad_pos, float2x3(asfloat(render_params[4].xyz), asfloat(render_params[5].xyz))); |
| float3 position = (tint_symbol.position + (quad_pos * 0.01f)); |
| VertexOutput tint_symbol_1 = (VertexOutput)0; |
| tint_symbol_1.position = mul(float4(position, 1.0f), tint_symbol_17(render_params, 0u)); |
| tint_symbol_1.color = tint_symbol.color; |
| tint_symbol_1.quad_pos = tint_symbol.quad_pos; |
| return tint_symbol_1; |
| } |
| |
| tint_symbol_6 vs_main(tint_symbol_5 tint_symbol_4) { |
| const VertexInput tint_symbol_32 = {tint_symbol_4.position, tint_symbol_4.color, tint_symbol_4.quad_pos}; |
| const VertexOutput inner_result = vs_main_inner(tint_symbol_32); |
| tint_symbol_6 wrapper_result = (tint_symbol_6)0; |
| wrapper_result.position = inner_result.position; |
| wrapper_result.color = inner_result.color; |
| wrapper_result.quad_pos = inner_result.quad_pos; |
| return wrapper_result; |
| } |
| |
| struct tint_symbol_8 { |
| float4 color : TEXCOORD0; |
| float2 quad_pos : TEXCOORD1; |
| float4 position : SV_Position; |
| }; |
| struct tint_symbol_9 { |
| float4 value : SV_Target0; |
| }; |
| |
| float4 fs_main_inner(VertexOutput tint_symbol) { |
| float4 color = tint_symbol.color; |
| color.a = (color.a * max((1.0f - length(tint_symbol.quad_pos)), 0.0f)); |
| return color; |
| } |
| |
| tint_symbol_9 fs_main(tint_symbol_8 tint_symbol_7) { |
| const VertexOutput tint_symbol_33 = {tint_symbol_7.position, tint_symbol_7.color, tint_symbol_7.quad_pos}; |
| const float4 inner_result_1 = fs_main_inner(tint_symbol_33); |
| tint_symbol_9 wrapper_result_1 = (tint_symbol_9)0; |
| wrapper_result_1.value = inner_result_1; |
| return wrapper_result_1; |
| } |
| |
| struct Particle { |
| float3 position; |
| float lifetime; |
| float4 color; |
| float3 velocity; |
| }; |
| |
| cbuffer cbuffer_sim_params : register(b0, space0) { |
| uint4 sim_params[2]; |
| }; |
| RWByteAddressBuffer data : register(u1, space0); |
| Texture2D<float4> tint_symbol_2 : register(t2, space0); |
| |
| struct tint_symbol_11 { |
| uint3 GlobalInvocationID : SV_DispatchThreadID; |
| }; |
| |
| Particle tint_symbol_20(RWByteAddressBuffer buffer, uint offset) { |
| const Particle tint_symbol_34 = {asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load((offset + 12u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load3((offset + 32u)))}; |
| return tint_symbol_34; |
| } |
| |
| void tint_symbol_25(RWByteAddressBuffer buffer, uint offset, Particle value) { |
| buffer.Store3((offset + 0u), asuint(value.position)); |
| buffer.Store((offset + 12u), asuint(value.lifetime)); |
| buffer.Store4((offset + 16u), asuint(value.color)); |
| buffer.Store3((offset + 32u), asuint(value.velocity)); |
| } |
| |
| void simulate_inner(uint3 GlobalInvocationID) { |
| rand_seed = ((asfloat(sim_params[1]).xy + float2(GlobalInvocationID.xy)) * asfloat(sim_params[1]).zw); |
| const uint idx = GlobalInvocationID.x; |
| Particle particle = tint_symbol_20(data, (48u * idx)); |
| particle.velocity.z = (particle.velocity.z - (asfloat(sim_params[0].x) * 0.5f)); |
| particle.position = (particle.position + (asfloat(sim_params[0].x) * particle.velocity)); |
| particle.lifetime = (particle.lifetime - asfloat(sim_params[0].x)); |
| particle.color.a = smoothstep(0.0f, 0.5f, particle.lifetime); |
| if ((particle.lifetime < 0.0f)) { |
| int2 coord = int2(0, 0); |
| { |
| int3 tint_tmp; |
| tint_symbol_2.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| int level = (tint_tmp.z - 1); |
| [loop] for(; (level > 0); level = (level - 1)) { |
| const float4 probabilites = tint_symbol_2.Load(int3(coord, level)); |
| const float4 value = float4((rand()).xxxx); |
| const bool4 mask = ((value >= float4(0.0f, probabilites.xyz)) & (value < probabilites)); |
| coord = (coord * 2); |
| coord.x = (coord.x + (any(mask.yw) ? 1 : 0)); |
| coord.y = (coord.y + (any(mask.zw) ? 1 : 0)); |
| } |
| } |
| int2 tint_tmp_1; |
| tint_symbol_2.GetDimensions(tint_tmp_1.x, tint_tmp_1.y); |
| const float2 uv = (float2(coord) / float2(tint_tmp_1)); |
| particle.position = float3((((uv - 0.5f) * 3.0f) * float2(1.0f, -1.0f)), 0.0f); |
| particle.color = tint_symbol_2.Load(int3(coord, 0)); |
| particle.velocity.x = ((rand() - 0.5f) * 0.100000001f); |
| particle.velocity.y = ((rand() - 0.5f) * 0.100000001f); |
| particle.velocity.z = (rand() * 0.300000012f); |
| particle.lifetime = (0.5f + (rand() * 2.0f)); |
| } |
| tint_symbol_25(data, (48u * idx), particle); |
| } |
| |
| [numthreads(64, 1, 1)] |
| void simulate(tint_symbol_11 tint_symbol_10) { |
| simulate_inner(tint_symbol_10.GlobalInvocationID); |
| return; |
| } |
| |
| cbuffer cbuffer_ubo : register(b3, space0) { |
| uint4 ubo[1]; |
| }; |
| ByteAddressBuffer buf_in : register(t4, space0); |
| RWByteAddressBuffer buf_out : register(u5, space0); |
| Texture2D<float4> tex_in : register(t6, space0); |
| RWTexture2D<float4> tex_out : register(u7, space0); |
| |
| struct tint_symbol_13 { |
| uint3 coord : SV_DispatchThreadID; |
| }; |
| |
| void import_level_inner(uint3 coord) { |
| const uint offset = (coord.x + (coord.y * ubo[0].x)); |
| buf_out.Store((4u * offset), asuint(tex_in.Load(int3(int2(coord.xy), 0)).w)); |
| } |
| |
| [numthreads(64, 1, 1)] |
| void import_level(tint_symbol_13 tint_symbol_12) { |
| import_level_inner(tint_symbol_12.coord); |
| return; |
| } |
| |
| struct tint_symbol_15 { |
| uint3 coord : SV_DispatchThreadID; |
| }; |
| |
| void export_level_inner(uint3 coord) { |
| int2 tint_tmp_2; |
| tex_out.GetDimensions(tint_tmp_2.x, tint_tmp_2.y); |
| if (all((coord.xy < uint2(tint_tmp_2)))) { |
| const uint dst_offset = (coord.x + (coord.y * ubo[0].x)); |
| const uint src_offset = ((coord.x * 2u) + ((coord.y * 2u) * ubo[0].x)); |
| const float a_1 = asfloat(buf_in.Load((4u * (src_offset + 0u)))); |
| const float b = asfloat(buf_in.Load((4u * (src_offset + 1u)))); |
| const float c = asfloat(buf_in.Load((4u * ((src_offset + 0u) + ubo[0].x)))); |
| const float d = asfloat(buf_in.Load((4u * ((src_offset + 1u) + ubo[0].x)))); |
| const float sum = dot(float4(a_1, b, c, d), float4((1.0f).xxxx)); |
| buf_out.Store((4u * dst_offset), asuint((sum / 4.0f))); |
| const float4 probabilities = (float4(a_1, (a_1 + b), ((a_1 + b) + c), sum) / max(sum, 0.0001f)); |
| tex_out[int2(coord.xy)] = probabilities; |
| } |
| } |
| |
| [numthreads(64, 1, 1)] |
| void export_level(tint_symbol_15 tint_symbol_14) { |
| export_level_inner(tint_symbol_14.coord); |
| return; |
| } |