#version 310 es | |
precision mediump float; | |
struct tint_symbol_block { | |
mat3x2 inner; | |
}; | |
layout (binding = 0) buffer tint_symbol_block_1 { | |
mat3x2 inner; | |
} tint_symbol; | |
layout (binding = 1) buffer tint_symbol_block_2 { | |
mat3x2 inner; | |
} tint_symbol_1; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void tint_symbol_2() { | |
tint_symbol_1.inner = tint_symbol.inner; | |
return; | |
} | |
void main() { | |
tint_symbol_2(); | |
} | |