| ByteAddressBuffer tint_symbol : register(t0, space0); |
| RWByteAddressBuffer tint_symbol_1 : register(u1, space0); |
| |
| void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float3x2 value) { |
| buffer.Store2((offset + 0u), asuint(value[0u])); |
| buffer.Store2((offset + 8u), asuint(value[1u])); |
| buffer.Store2((offset + 16u), asuint(value[2u])); |
| } |
| |
| float3x2 tint_symbol_4(ByteAddressBuffer buffer, uint offset) { |
| return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u)))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u)); |
| return; |
| } |