| ByteAddressBuffer tint_symbol : register(t0, space0); |
| RWByteAddressBuffer tint_symbol_1 : register(u1, space0); |
| |
| void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, float4x4 value) { |
| buffer.Store4((offset + 0u), asuint(value[0u])); |
| buffer.Store4((offset + 16u), asuint(value[1u])); |
| buffer.Store4((offset + 32u), asuint(value[2u])); |
| buffer.Store4((offset + 48u), asuint(value[3u])); |
| } |
| |
| float4x4 tint_symbol_4(ByteAddressBuffer buffer, uint offset) { |
| return float4x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))), asfloat(buffer.Load4((offset + 48u)))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u)); |
| return; |
| } |