#include <metal_stdlib> | |
using namespace metal; | |
struct S { | |
/* 0x0000 */ float f; | |
}; | |
struct tint_symbol_2 { | |
/* 0x0000 */ S arr[1]; | |
}; | |
struct tint_symbol_4 { | |
/* 0x0000 */ S arr[1]; | |
}; | |
kernel void tint_symbol(device tint_symbol_2* tint_symbol_1 [[buffer(0)]], const device tint_symbol_4* tint_symbol_3 [[buffer(1)]]) { | |
(*(tint_symbol_1)).arr[0] = (*(tint_symbol_3)).arr[0]; | |
return; | |
} | |