#include <metal_stdlib> | |
using namespace metal; | |
struct Inner { | |
/* 0x0000 */ float f; | |
}; | |
struct S { | |
/* 0x0000 */ Inner inner; | |
}; | |
kernel void tint_symbol(device S* tint_symbol_1 [[buffer(0)]], const device S* tint_symbol_2 [[buffer(1)]]) { | |
*(tint_symbol_1) = *(tint_symbol_2); | |
return; | |
} | |