blob: c1d9ebefd255a122fd2c95a781f9cf35576113a3 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image1D t_rgba8unorm;
uniform highp writeonly image1D t_rgba8snorm;
uniform highp writeonly uimage1D t_rgba8uint;
uniform highp writeonly iimage1D t_rgba8sint;
uniform highp writeonly uimage1D t_rgba16uint;
uniform highp writeonly iimage1D t_rgba16sint;
uniform highp writeonly image1D t_rgba16float;
uniform highp writeonly uimage1D t_r32uint;
uniform highp writeonly iimage1D t_r32sint;
uniform highp writeonly image1D t_r32float;
uniform highp writeonly uimage1D t_rg32uint;
uniform highp writeonly iimage1D t_rg32sint;
uniform highp writeonly image1D t_rg32float;
uniform highp writeonly uimage1D t_rgba32uint;
uniform highp writeonly iimage1D t_rgba32sint;
uniform highp writeonly image1D t_rgba32float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.