| @group(0) @binding(0) var t_rgba8unorm : texture_storage_1d<rgba8unorm, write>; |
| |
| @group(0) @binding(1) var t_rgba8snorm : texture_storage_1d<rgba8snorm, write>; |
| |
| @group(0) @binding(2) var t_rgba8uint : texture_storage_1d<rgba8uint, write>; |
| |
| @group(0) @binding(3) var t_rgba8sint : texture_storage_1d<rgba8sint, write>; |
| |
| @group(0) @binding(4) var t_rgba16uint : texture_storage_1d<rgba16uint, write>; |
| |
| @group(0) @binding(5) var t_rgba16sint : texture_storage_1d<rgba16sint, write>; |
| |
| @group(0) @binding(6) var t_rgba16float : texture_storage_1d<rgba16float, write>; |
| |
| @group(0) @binding(7) var t_r32uint : texture_storage_1d<r32uint, write>; |
| |
| @group(0) @binding(8) var t_r32sint : texture_storage_1d<r32sint, write>; |
| |
| @group(0) @binding(9) var t_r32float : texture_storage_1d<r32float, write>; |
| |
| @group(0) @binding(10) var t_rg32uint : texture_storage_1d<rg32uint, write>; |
| |
| @group(0) @binding(11) var t_rg32sint : texture_storage_1d<rg32sint, write>; |
| |
| @group(0) @binding(12) var t_rg32float : texture_storage_1d<rg32float, write>; |
| |
| @group(0) @binding(13) var t_rgba32uint : texture_storage_1d<rgba32uint, write>; |
| |
| @group(0) @binding(14) var t_rgba32sint : texture_storage_1d<rgba32sint, write>; |
| |
| @group(0) @binding(15) var t_rgba32float : texture_storage_1d<rgba32float, write>; |
| |
| @stage(compute) @workgroup_size(1) |
| fn main() { |
| _ = t_rgba8unorm; |
| _ = t_rgba8snorm; |
| _ = t_rgba8uint; |
| _ = t_rgba8sint; |
| _ = t_rgba16uint; |
| _ = t_rgba16sint; |
| _ = t_rgba16float; |
| _ = t_r32uint; |
| _ = t_r32sint; |
| _ = t_r32float; |
| _ = t_rg32uint; |
| _ = t_rg32sint; |
| _ = t_rg32float; |
| _ = t_rgba32uint; |
| _ = t_rgba32sint; |
| _ = t_rgba32float; |
| } |