| RWTexture2DArray<float4> t_rgba8unorm : register(u0, space0); |
| RWTexture2DArray<float4> t_rgba8snorm : register(u1, space0); |
| RWTexture2DArray<uint4> t_rgba8uint : register(u2, space0); |
| RWTexture2DArray<int4> t_rgba8sint : register(u3, space0); |
| RWTexture2DArray<uint4> t_rgba16uint : register(u4, space0); |
| RWTexture2DArray<int4> t_rgba16sint : register(u5, space0); |
| RWTexture2DArray<float4> t_rgba16float : register(u6, space0); |
| RWTexture2DArray<uint4> t_r32uint : register(u7, space0); |
| RWTexture2DArray<int4> t_r32sint : register(u8, space0); |
| RWTexture2DArray<float4> t_r32float : register(u9, space0); |
| RWTexture2DArray<uint4> t_rg32uint : register(u10, space0); |
| RWTexture2DArray<int4> t_rg32sint : register(u11, space0); |
| RWTexture2DArray<float4> t_rg32float : register(u12, space0); |
| RWTexture2DArray<uint4> t_rgba32uint : register(u13, space0); |
| RWTexture2DArray<int4> t_rgba32sint : register(u14, space0); |
| RWTexture2DArray<float4> t_rgba32float : register(u15, space0); |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| return; |
| } |