blob: 1f4225e5a85b7c926c28e84cf4cae642ded3c047 [file] [log] [blame]
struct Input {
[[location(0)]]
color : vec4<f32>;
};
struct Output {
[[location(0)]]
color : vec4<f32>;
};
[[stage(fragment)]]
fn main(in : Input) -> Output {
return Output(in.color);
}