blob: 93b98797d3d2795a4f0b35fd56f7a68e43d1f9b2 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct frexp_result_vec3 {
vec3 sig;
ivec3 exp;
};
frexp_result_vec3 tint_frexp(vec3 param_0) {
float3 exp;
float3 sig = frexp(param_0, exp);
frexp_result_vec3 result = {sig, int3(exp)};
return result;
}
void frexp_368997() {
frexp_result_vec3 res = tint_frexp(vec3(0.0f, 0.0f, 0.0f));
}
vec4 vertex_main() {
frexp_368997();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:9: 'float3' : undeclared identifier
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct frexp_result_vec3 {
vec3 sig;
ivec3 exp;
};
frexp_result_vec3 tint_frexp(vec3 param_0) {
float3 exp;
float3 sig = frexp(param_0, exp);
frexp_result_vec3 result = {sig, int3(exp)};
return result;
}
void frexp_368997() {
frexp_result_vec3 res = tint_frexp(vec3(0.0f, 0.0f, 0.0f));
}
void fragment_main() {
frexp_368997();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:10: 'float3' : undeclared identifier
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
struct frexp_result_vec3 {
vec3 sig;
ivec3 exp;
};
frexp_result_vec3 tint_frexp(vec3 param_0) {
float3 exp;
float3 sig = frexp(param_0, exp);
frexp_result_vec3 result = {sig, int3(exp)};
return result;
}
void frexp_368997() {
frexp_result_vec3 res = tint_frexp(vec3(0.0f, 0.0f, 0.0f));
}
void compute_main() {
frexp_368997();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:9: 'float3' : undeclared identifier
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.