blob: 0eb6b45d202a3dffab53c591999c4337628b5c4a [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct S {
uint field0[];
};
uvec3 x_3 = uvec3(0u, 0u, 0u);
layout(binding = 0, std430) buffer S_1 {
uint field0[];
} x_6;
layout(binding = 1, std430) buffer S_2 {
uint field0[];
} x_7;
void main_1() {
uint x_21 = x_3.x;
uint x_23 = x_6.field0[x_21];
x_7.field0[x_21] = uint(abs(int(x_23)));
return;
}
void tint_symbol(uvec3 x_3_param) {
x_3 = x_3_param;
main_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_GlobalInvocationID);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: '' : array size required
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.