blob: 81a67c2ccab304fa54a7812a2944135973084dc9 [file] [log] [blame]
static const uint width = 128u;
Texture2D tex : register(t0, space0);
RWByteAddressBuffer result : register(u1, space0);
struct tint_symbol_1 {
uint3 GlobalInvocationId : SV_DispatchThreadID;
};
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
const uint3 GlobalInvocationId = tint_symbol.GlobalInvocationId;
result.Store((4u * ((GlobalInvocationId.y * width) + GlobalInvocationId.x)), asuint(tex.Load(int3(int(GlobalInvocationId.x), int(GlobalInvocationId.y), 0)).x));
return;
}