blob: e4acdba1ef563957d89a668270892498a19bbf79 [file] [log] [blame]
Texture1D<float4> x_20 : register(t0, space0);
void main_1() {
const float4 x_125 = x_20.Load(int2(int(0u), 0));
return;
}
void main() {
main_1();
return;
}